Creative 3DS Max 2016 and VRay

Creative 3DS Max 2016 and VRay

In this course you will learn through hands-on training and demonstration how to utilize the different tools and features available in Autodesk 3DS Max and Vray.

course at a glance

  • Date : 13 Oct - 9 Feb 2019
  • No. of Classes/ Sessions : 20
  • Total Hours : 60
  • Last Date of Registration : 11 Oct 2018
  • Class Schedule :
    • Saturday - 6:00 PM - 9:00 PM
    • Friday - 6:00 PM - 9:00 PM
  • venue : Good Luck Center, 151/7, Panthapath Signal, Green Road, 7th Floor, Dhaka 1205, Bangladesh

Price: TK. 16,000
(including VAT & TAX)

This Training is jointly organized by BITM & PeopleNTech

Training will be held in PeopleNTech
                  

Course Outline:

Class No.

Topics

 

 1.

°          General Discussion about the course and 3D Animation

°          Global and Local scope of 3D Animation

°          Introduction to 3DS Max 2016

°          3DS Max 2016 Installation and Activation

°          A brief tour of 3DS Max 2016 interface

 

 

 

 

2.

°          Introducing general workflow of 3DS Max 2016

°          Understanding the 3D Space inside 3DS Max 2016

°          Learning about Viewports and Navigation

°          Creating and modifying Standard Primitive Objects

°          Transforming Objects

°          Practice Task

 

 

 

 

3.

°          Creating and modifying Extended Primitive Objects

°          Cloning and Aligning

°          Snapping

°          Quick Render

°          Practice Task

 

 

 

 

4.

°          Modelling with Compound Objects-1

§   Boolean & ProBoolean

§   ProCutter

§   ShapeMerge

§   Connect

§   BlobMesh

°          Practice Task

 

 

 

 


5.

°          Modelling with Compound Objects-2

§   Terrain

§   Scatter

§   Morph

°          Practice Task

 

 

 

 

 

 

6.

°          Modelling with Compound Objects-3

§   Loft

°          Assignment 01: Modeling using different compound objects

 

 

 

 

7.

°          Introducing Modifiers

§   Demonstrating use of some common modifiers

°          Practice Task

 

 

 

 

8.

°          Working with Splines

°          Using Different Spline Modifiers

°          Practice Task

 

 

 

 

9.

°          Modelling with Lathe Modifier

°          Practice Task

 

 

 

 

10.

°          Introduction to Texturing

§   Standard Materials

§   Using Maps to create details

°          Practice Task

 

 

 

 

11.

°          Lighting a scene with Standard and Photometric Lights

°          Using Daylight and Sunlight System

°          Assignment 02: Lighting previously created scene

 

 

 

 

12.

°          Introducing Camera

§   Overview of Standard & Physical Camera

§   Creating camera View

§   Transforming Camera

°          Practice Task

 

 

 

 

13.

°          Basics of Rendering

°          Different types of Render Engine

°          Using Default Scanline & Quick Silver Hardware Rendered

°          Practice Task

 

 

 

 

14.

°          Modelling with Polygons-1

§   Creating Poly Objects

§   Selecting & Editing Sub-Objects

°          Practice Task

 

 

 

 

 

 

15.

°          Modelling with Polygons-2

§   Creating Low Poly Models

°          Practice Task

 

 

 

 

16.

°          Modelling with Polygons-3

§   Creating more Low Poly Models

°          Practice Task

 

 

 

 

17.

°          Texturing Poly Models

§   Assigning Material ID

§   Creating Multi/SubObject Materials

§   Using Material Modifiers

°          Practice Task

 

 

 

 

18.

°          Combining assets to Create a Scene

§   Importing different models into a scene

§   Using XRef Scenes and Objects

°          Practice Task

 

 

 

 

19.

°          Animation Basics

§   Use of Set key, Auto Key to Create Keyframe animation

§   Time Configuration

°          Creating and Modifying Animation using Motion Panel

°          Modifying Animation using Curve Editor

°          Practice Task

 

 

 

 

20.

°          Advanced Animation using Constraints

°          Practice Task

 

 

 

 

21.

°          Creating Architectural Models-1

§   Importing AutoCAD Files

§   Modeling 3D Elevation using floor plans

°          Practice Task

 

 

 

 

22.

°          Creating Architectural Models-2

§   Working with AEC Objects

°          Practice Task

 

 

 

 

23.

°          Introduction to VRay

§   VRay 3 Installation and Activation

§   Basic VRay Render Settings

°          Practice Task

 

 

 

 

24.

°          Texturing with VRay Materials and Maps

 

 

 

 

25.

°          Using VRay Lights

§   Lighting previously created Interior/Exterior Scene

 

 

 

 

26.

°          VRay Render Settings

§   Performing Final Production Render

 

 

 

 

27.

°          Special Effects with Particle Systems

°          Practice Task

 

 

 

 

28.

°          MassFX Basics

§   Creating Physics Based Simulation

§   Creating Clothes

°          Practice Task

 

 

 

 

29.

°          Motion Graphics with 3DS Max

§   Creating a 3D Logo Animation

 

 

 

 

30.

°          Preparing submittals

°          Review Problems

 

 

END OF COURSE

 

* Topics may be modified or re-arranged if it seems necessary.

Curriculum

Module Creative 3D Max Real Model with V-Ray 60 Hrs

Tentative Class Start

13th October, 2018

Available Seat

10 / 15

who can join

Having the idea of basic Graphic Design anyone can attend

Meet the Instructor